local hole = script.Parent local childList = {}
local massConstant = 5.8 -- Generally a good value
local mass = 32000 * massConstant
-- This is basically a function that finds all unanchored parts and adds them to childList. -- Note: This should only be run once for each object function checkObject(obj) if (obj ~= hole) and (obj.className == "Part") then if (obj.Anchored == false) then table.insert(childList, 1, obj) end elseif (obj.className == "Model") or (obj.className == "Hat") or (obj.className == "Tool") or (obj == workspace) then local child = obj:GetChildren() for x = 1, #child do checkObject(child[x]) end obj.ChildAdded:connect(checkObject) end end
checkObject(workspace)
print("Black Hole script loaded.")
local n = 0 while true do if n < #childList then n = n + 1 if n % 800 == 0 then wait() end else n = 1 wait() end
local child = childList[n] if (child ~= hole) and (child.className == "Part") and (child.Anchored == false) then local relPos = hole.Position - child.Position local motivator = child:FindFirstChild("BlackHole Influence") if relPos.magnitude * 240 * massConstant < mass then child:BreakJoints() if (relPos.magnitude * 320 * massConstant < mass) and (child.Size.z + hole.Size.x > relPos.magnitude * 2 - 4) then mass = mass + child:GetMass() child:Remove() table.remove(childList, n) n = n - 1 -- This is the reason I need a counter of my own design else child.CanCollide = true -- I Can assume that things won't escape the black hole. if motivator == nil then motivator = Instance.new("BodyPosition") motivator.Parent = child motivator.Name = "BlackHole Influence" end motivator.position = hole.Position motivator.maxForce = Vector3.new(1, 1, 1) * mass * child:GetMass() / (relPos.magnitude * massConstant) end elseif motivator ~= nil then motivator:Remove() end end
end