I think its the asset and not thecommands?
local Permitted = {"iSidersz", "Player", "OrlandoBaller"} local clo = game.Workspace.Puck:clone()
game.Workspace.Puck:clone() game.Players.PlayerAdded:connect(function(plr) -- When a player joins
for i,v in pairs(Permitted) do if v:lower() == plr.Name:lower() then -- Check if they're on the list plr.Chatted:connect(function(msg) -- When they chat. Msg is what they say if msg:lower() == "arp" then clo:clone().Parent = game.Workspace end end) end end
end)