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Help with :Changed function ?

Asked by 8 years ago

-- ================================================================ local lplayer = game.Players.LocalPlayer local Players = game:GetService("Players") repeat wait() until lplayer.Character:WaitForChild('Head') and lplayer.Character:WaitForChild('Torso') and lplayer.Character:WaitForChild('HumanoidRootPart') local Head = lplayer.Character.Head local RS = game:GetService("RunService") local HumT = lplayer.Character.Torso local HumRP = lplayer.Character.HumanoidRootPart function OnPlayerAdded(plr) plr.CharacterAdded:connect(function(character) RS.Stepped:connect(function() -- ===== character.Changed:connect(function(Property) if Property == "CanCollide" then HumT.CanCollide = false Head.CanCollide = false HumRP.CanCollide = false end end) end) end) end for _,v in pairs(Players:GetPlayers()) do OnPlayerAdded(v) end game.Players.PlayerAdded:connect(OnPlayerAdded) -- ================================================================

It only changes HumanoidRootPart's CanCollide to false, and when there is 2+ players it doesn't change the CanCollide of anyone.

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Are you trying to prevent Player Collision? If so, see CloneTrooper's models. (Can't remember numbers) Shawnyg 4330 — 8y
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I'm trying to make the Head / Torso / HumanoidRootPart CanCollide = false iDarkGames 483 — 8y

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