Basically what i am trying to do is clone the torso in its exact position and rotation over and over.
local faak = Instance.new ("Part") faak.Parent = game.Workspace faak.Name = "Zhet" faak.Size = Vector3.new(1,2,1) faak.Position = CFrame.fromEulerAnglesXYZ("Left Leg") faak.Rotation = CFrame.fromEulerAnglesXYZ("Left Leg") faak.Anchored = true faak.CanCollide = false while true do game.Workspace.Zhet:clone() wait(1) game.Workspace.Zhet:clone() wait(1) end
You're using clone correctly, but not parenting it! When you :clone(), it copies the object, but sets the new one's parent as nil! Therefore, you need to parent it!
game.Workspace.Zhet:clone().Parent = game.Workspace