According to ROBLOX wiki (http://wiki.roblox.com/index.php?title=API:Class/AssetService/CreatePlaceAsync), the CreatePlaceAsync()
Yield Function will create a place (with the arguments given) and then return the new placeId
if the new created place.
So that being said, will this script work:
local asset = game:GetService("AssetService") local newPlace = asset:CreatePlaceAsync("NewPlace",123456) --123456 is an example
So my question is, will the code on line 3 create the place and return the new placeId
it created, or do I need to do something else?
Also, when you create a new place using this, can I just use the Teleport()
function of TeleportService
using the new PlaceId
generated (assuming my above code worked) to send players to this new server?