I am working with SurfaceGuis. I have a TextBox as part of the SurfaceGuis, and the SuraceGui is in the starter Gui, thus allowing the player to change the data in the text field. It changes it on the screen, and changes the text value to be the new thing, but when I try to run a function based on it, it's not working. If I make the function work when the text is blank, it works fine. If I make it, let's say "Test" and type in "Test" as the player, it doesn't work. If anyone knows how to make it register the fact that a player typed in the box, please tell me.
So you want it on the screen correct? Or on a block?