Rounds Teleports to different locations Gui
Here's my script yo
while true do wait(15) local m = math.random(1,1) local player = game.Players:GetPlayers() for i = 1, #player do msg = Instance.new("Message") msg.Parent = nil if m == 1 then msg.Parent = game.Workspace -- gets players
wait(5) player[i].Character:MoveTo(Vector3.new(-71, 21.3, 20)) -- change this to location of map! msg:remove() wait(30) -- change this to total game time
end wait(5) player[i].Character:MoveTo(Vector3.new(-23.112, 101.5, 38.096)) -- change this to the area bwetween maps! msg:remove()
end end -- remember if you want more maps just copy and paste these and add more end functions to the end of all the scripts ( also delete current ends while adding more maps! )
c; You could each have "Teleport nodes" in a model and have a simple script like
for i, v in pairs (ModelLocationHereomgomg:GetChildren()) do CharacterLocationhere.Position = math.random(v).Position end
Get all the possible teleport points, teleport a character to one of them yes yes