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How to script a free-roaming camera?

Asked by
azabat 10
8 years ago

Hi all, I'm using the classic removing-character method of creating a free-roaming camera (like the one in Studio), but evidently that method is deprecated, as removal of the character locks the camera in place. Any solutions to this?

function initialize(p)
    p.CharacterAdded:wait()
    wait(0.1)
    p.Character = nil
end

game.Players.PlayerAdded:connect(initialize)

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