I made a script that explodes everyone in a server one at a time, and I had it fire each time you clicked a brick, and it worked when it was in the brick. I thought such a thing would be more fit for a Gui, so I put it in a Gui, changed MouseClick
to MouseButton1Click
and then realized it doesn't work. I don't know why D; It puts players in the table just fine but the function just isn't firing. ;c
local Players = {} game.Players.PlayerAdded:connect(function(Player) table.insert(Players,Player) print(Players,Player) end) game.Players.PlayerRemoving:connect(function(Player) table.remove(Players,Player) end) function GenocideBomb() for i, v in pairs (Players) do local Explode = Instance.new("Explosion") Explode.BlastRadius = 5 Explode.BlastPressure = 500000 Explode.Position = v.Character.Torso.Position Explode.Parent = v.Character wait(1) end end script.Parent.MouseButton1Click:connect(function() print("Fired") GenocideBomb() end) -- https://www.youtube.com/watch?v=4ZCZ1pl37Ag
Oh, also when a player leaves the script doesn't remove the player from the table and says number expected got object-- so itwouldbeniceifyouhelpedmewiththattoo. How would I fix this problem and avoid it in the future?
function RemoveFromTable(thetable, toberemoved) if thetable == nil then error("ERROR | FIRST ARGUMENT/TABLE IS NIL | FUNCTION: RemoveFromTable") end local istoberemovedintable = false for _, yesorno in pairs(thetable) do if yesorno == toberemoved then istoberemovedintable = true end end if istoberemovedintable == false then error("ERROR | SECOND ARGUMENT/OBJECT IS NOT IN TABLE | FUNCTION: RemoveFromTable") end for i = 1/table.getn(thetable), table.getn(thetable) do if thetable[i*table.getn(thetable)] == toberemoved then table.remove(thetable, i*table.getn(thetable)) end end end
table.remove() requires two things: a table and the spot of the variable or whatever that's supposed to be remove. And for your actual question: Please send more detail like your explorer or whether FilteringEnabled is turned on or not.