function onPlayerEntered(newPlayer) local stats = Instance.new("IntValue") stats.Name = "leaderstats" stats.Parent = newPlayer local kills = Instance.new("IntValue") kills.Name = "Tags" kills.Value = 0 kills.Parent = stats local Deaths = Instance.new("IntValue") Deaths.Name = "Deaths" Deaths.Value = 0 Deaths.Parent = stats local Wins = Instance.new("IntValue") Wins.Name = "Wins" Wins.Value = 0 Wins.Parent = stats local WeaponNumber = Instance.new("IntValue") WeaponNumber.Name = "WeaponNumber" WeaponNumber.Value = 1 WeaponNumber.Parent = newPlayer local PlayingBool = Instance.new("BoolValue") PlayingBool.Name = "PlayingBool" PlayingBool.Value = false PlayingBool.Parent = newPlayer local SpawnedBool = Instance.new("BoolValue") SpawnedBool.Name = "SpawnedBool" SpawnedBool.Value = false SpawnedBool.Parent = newPlayer while true do if newPlayer.Character ~= nil then break end wait(5) end local humanoid = newPlayer.Character.Humanoid humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end ) newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end ) end function Send_DB_Event_Died(victim, killer) local killername = "no one" if killer ~= nil then killername = killer.Name end if shared["deaths"] ~= nil then shared["deaths"](victim, killer) end end function Send_DB_Event_Kill(killer, victim) if shared["kills"] ~= nil then shared["kills"](killer, victim) end end function onHumanoidDied(humanoid, player) local stats = player:findFirstChild("leaderstats") if stats ~= nil then local deaths = stats:findFirstChild("Deaths") deaths.Value = deaths.Value + 1 local killer = getKillerOfHumanoidIfStillInGame(humanoid) Send_DB_Event_Died(player, killer) handleKillCount(humanoid, player) end end function onPlayerRespawn(property, player) if property == "Character" and player.Character ~= nil then local humanoid = player.Character.Humanoid local p = player local h = humanoid humanoid.Died:connect(function() onHumanoidDied(h, p) end ) end end function getKillerOfHumanoidIfStillInGame(humanoid) local tag = humanoid:findFirstChild("creator") if tag ~= nil then local killer = tag.Value if killer.Parent ~= nil then return killer end end return nil end function handleKillCount(humanoid, player) local killer = getKillerOfHumanoidIfStillInGame(humanoid) if killer ~= nil then local stats = killer:findFirstChild("leaderstats") if stats ~= nil then local kills = stats:findFirstChild("Tags") if killer ~= player then kills.Value = kills.Value + 1 else kills.Value = kills.Value + 0 end Send_DB_Event_Kill(killer, player) end end end game.Players.ChildAdded:connect(onPlayerEntered)
Like 100 lines, bit much, can someone shorten it down