Scripting Helpers is winding down operations and is now read-only. More info→
Ad
Log in to vote
1

How do request to the server via RemoteObjects handle packet loss?

Asked by 8 years ago

Basically, if I had a place with FilteringEnabled, and I had certain client-side events being sent to the server, would I need to check if the server recieved those events, or does ROBLOX automatically send packets until they're acknowledged?

edit: at a more basic level, do the RemoteObjects use UDP or TCP to send packets?

0
packets of what? crisps ConnorVIII 448 — 8y
0
I am guessing they do a reliable channel over UDP, but I'm not sure. That's a good question. In practice you should not have to worry about losing anything. BlueTaslem 18071 — 8y

Answer this question