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Why when there is more than 1 person it focuses on his torso?

Asked by 8 years ago

I've coded this 2D Camera script :


function GetMass(object) local mass = 0 if pcall(function() return object:GetMass() end) then mass = object:GetMass() end for _,child in pairs(object:GetChildren()) do mass = mass + GetMass(child) end return mass end function onPlayerRespawned(newPlayer) wait() local torso = newPlayer.Character.Torso local bp = Instance.new("BodyPosition") bp.Name = "2DCamera" bp.position = torso.Position bp.P = 1000000 bp.D = 1000 bp.maxForce = Vector3.new(0, 0, 1000000) bp.Parent = torso local bf = Instance.new("BodyForce") bf.force = Vector3.new(0, 100*GetMass(newPlayer.Character), 0) bf.Parent = torso newPlayer.Character.Humanoid.WalkSpeed = 24 script.LocalScript:Clone().Parent = torso.Parent newPlayer.Character.DescendantAdded:connect(function() bf.force = Vector3.new(0, 100*GetMass(newPlayer.Character), 0) end) newPlayer.Character.DescendantRemoving:connect(function() bf.force = Vector3.new(0, 100*GetMass(newPlayer.Character), 0) end) end function onPlayerEntered(newPlayer) if newPlayer.Character then onPlayerRespawned(newPlayer) end newPlayer.Changed:connect(function (property) if (property == "Character") and newPlayer.Character then onPlayerRespawned(newPlayer) end end) end game.Players.PlayerAdded:connect(onPlayerEntered)

His local script inside the script :

lockCamera = false
    distance = 30
    height = 5

local torso = script.Parent.Torso
local center = Instance.new("Part")
center.Name = script.Parent.Name .. " Center"
center.Transparency = 1
center.CanCollide = false
center.Size = Vector3.new(1,1,1)
center.Position = torso.Position
center.CFrame = CFrame.new(Vector3.new(0,0,0),Vector3.new(0,0,-1))
center.Parent = game.Workspace
local bp = Instance.new("BodyPosition")
bp.position = center.Position
bp.maxForce = Vector3.new(1000000, 1000000, 1000000)
bp.Parent = center
local bg = Instance.new("BodyGyro")
bg.maxTorque = Vector3.new(9e+005, 9e+005, 9e+005)
bg.cframe = center.CFrame
bg.Parent = center
local cam = game.Workspace.CurrentCamera
cam.CameraSubject = center
cam.CameraType = Enum.CameraType.Attach

while torso.Parent do
    wait()
    center.BodyPosition.position = torso.Position
    if lockCamera then
        cam.CoordinateFrame = CFrame.new(Vector3.new(center.Position.x + distance,center.Position.y + height,center.Position.z))
    end
end

center:Remove()

I've made it focuses the torso of the user with the local script, the only thing that i don't understand is why does it focus the torso of another person when he gets close ... Like there is 2 people, and if 1 of them gets close it starts focusing the other one and stays on a fixed camera.

Please help on a solution to this ... ?

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