So a game I'm working on is constantly being exploited but I do not wish to take time to convert it.
Is it possible to prevent kicking and killing of the humanoid? I've tried changing the name of the humanoid using:
Character.Humanoid.Name = "Hum1"
But it's still possible. I've patched several exploits but these two are my biggest issues.
Short answer: not really, no.
Long answer: It's possible, but not worth your time. To use an analogy, it's better to make a better boat than to keep plugging the holes in the old one. Both take time and effort, but one doesn't leave you dripping.