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Is FE better?

Asked by 8 years ago

I'm wondering if its good to have FE on your games because i wanna make my game unhackable/unexploitable or is it better to create a anti-hack?

Because I'm at a level where i can do "okay" things for my games to work.

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Answered by 8 years ago

Everything adark says, and more, but there's a few things you should note.

FilteringEnabled doesn't just protect your game, it changes the way you must develop the game as well. It stops you from being able to change the server (Most commonly Workspace) with a LocalScript inside the player and vice-versa (Unless you use RemoteEvents). It also stops you from being able to use ServerScript inside the player (e.g PlayerGui, Backpack) so that's a bit of a workaround. There's more than this, you should search it up.

Other than that, FileringEnabled makes your game extremely hard to exploit and much faster.

If you want your game to be even faster, I suggest searching up on Part streaming.

If this helped, accept and upvote!

(Everything adark said was right, I'm just adding a note here.)

~Chem

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Answered by
adark 5487 Badge of Merit Moderation Voter Community Moderator
8 years ago

It is 100% a good idea to use Filtering in every single game. It doesn't make your game un-exploitable, but it makes it a lot harder to exploit.

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Answered by 8 years ago

"unhackable or unexploitable"

There will always be ways to get through a system, also you are a little bit off at a part. FilteringEnabled doesn't really protect your server from being hacked, but if you code it in the right way then your game will be harder to exploit.

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