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Call a function in a script without stopping script?

Asked by 9 years ago

Okay so in this script, I need it to call a function but then continue on with the script without waiting for the function to finish. What can I do?

its calling the fixPlayer function and I need it to not wait for that function to finish to continue killing other players/blowing them up

sp=script.Parent.Parent:WaitForChild("HitBox")
local numX = 1
local numY = 1
local numZ = 1

function fixPlayer()
    for i, v in pairs(game.Players:GetChildren()) do
        if v:FindFirstChild(v.Name.."Dead") then
            v:WaitForChild(v.Name.."Dead"):Destroy()
            local t = v.Character:WaitForChild("Torso")
            local h = v.Character:WaitForChild("Humanoid")
            for Jump=25,1,-1 do
                wait()
                t.CFrame = t.CFrame + Vector3.new(0,7.5,0)
            end
            t.Anchored = false
            t.CFrame = script.Parent.Parent.Parent.Parent.SecondPosition.CFrame
            local spawns = script.Parent.Parent.Parent.Parent.Spawns:GetChildren()
            v.Character:MoveTo(spawns[math.random(1,4)].Position)
            h.WalkSpeed = 16
            game.Players[t.Parent.Name].PlayerValues.ObjectPickedUp.Value = false
        end
    end
end

repeat wait()
    wait()
    if script.Parent ~= nil then
        for _, v in pairs(game.Players:GetChildren()) do
            if v then
                local h=v.Character:FindFirstChild("Humanoid")
                local t=v.Character:FindFirstChild("Torso")
                if t and h and h.Health>0 then
                    local relative=sp.CFrame:toObjectSpace(t.CFrame).p
                    if relative.x<sp.Size.x*numX and relative.x>-sp.Size.x*numX and relative.y<sp.Size.y*numY and relative.y>-sp.Size.y*numY and relative.z<sp.Size.z*numZ and relative.z>-sp.Size.z*numZ and script.Parent ~= nil then
                        if script.Parent.Exploder.Value == true then
                            script.Disabled = true
                            h.WalkSpeed = 0
                            script.PlayerScream:Play()
                            t.Anchored = true
                            local tag = script.KillTag:Clone()
                            tag.Parent = game.Players[t.Parent.Name]
                            tag.Name = ""..t.Parent.Name.."Dead"
                            fixPlayer()
                        end
                    end
                end
            end
        end
    end
until script.Disabled == true or script.Parent == nil

1 answer

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0
Answered by 9 years ago

To my knowledge, the script always reads through the code; but it's near instantaneous anyway, so you should be able to run a standard function and the effects would still be the same.

0
found that you can do spawn(function() --Wrtie stuffs end) and it works that way CarterTheHippo 120 — 9y
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