So far im learning how to save instances..... I've tryed a few scripts as there are not many out there to use. I understand how to load, and save, But not how to by pass the load if a player is new... I've tryed if Player:SaveInstance("Model", game.Workspace.Model) == nil then and many others...
so what im saying is how do you bypass the load function if the player is new?
Use Datastore, Make something in it like PlayerJoinedBefore = true. If it does not exist it will return nil or false. Here is some documentation on datastore. http://wiki.roblox.com/index.php?title=Data_store I hope it helps!