I have 3 pads in the Workspace. I made this function to pick 3 random maps and display them on the boards.
The problem is that I don't want the same map to show up on any of the other boards as one board. I've tried a series of solutions, but none have worked.
Does anyone have a simple solution?
function PickRandomCubes() Picked = {} for Index,Board in pairs(Workspace.Vote:GetChildren()) do print(Board.Name) Maps = game.ServerStorage.CubeMapI:GetChildren() Map = Maps[math.random(1,#Maps)] for Index,A in pairs(Picked) do if Map.Name == A.Name then repeat Map = Maps[math.random(1,#Maps)] until Map.Name ~= A.Name end end table.insert(Picked,Map) Board.SurfaceGui.ImageLabel.Image = Map.Value Board.SurfaceGui.MapName.Text = Map.Name end end
function PickRandomCubes() local t={} local maps=game.ServerStorage.CubeMapI:GetChildren() for i,board in pairs(workspace.Vote:GetChildren())do local index=math.random(1,#maps) t[#t+1]=maps[index] maps[index]=nil local unpicked={} for _,v in next,maps do unpicked[#unpicked+1]=v end maps=unpicked board.SurfaceGui.ImageLabel.Image = Map.Value board.SurfaceGui.MapName.Text = Map.Name end end
Each map is added to a list of maps to choose from. Each time a map is chosen, it is removed from the list.