Hi guys! The while loop is not working, but everything else works! :( I can't think of any other way to get the while loop to work :/ Any ideas?
local LocalPlayer = game:GetService("Players").LocalPlayer local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:wait() LocalPlayer.PlayerModel.PetEquipped.Changed:connect(function() if LocalPlayer.PlayerModel.PetEquipped.Value == "Dog" then Pet = game.ReplicatedStorage.Dog:Clone() Pet.Parent = Character Pet.Name = "Pet" Pet.CanCollide = false Pet.Transparency = 0.25 -- set transparency Pet.Size = Vector3.new(2, 2, 2) --set size here :P BodyPosition = Instance.new("BodyPosition", Pet) while wait(0) do BodyPosition.Position = Character.Head.CFrame:pointToWorldSpace(Vector3.new(2, 1, 0)) end end end)
Thanks!
I suggest that you learn to tab and organize your code better.
By just skimming your code, I see a problem with your loop. You're trying to make it fire ever 0 seconds which is impossible. The shortest wait you can do is wait(), you must put a number inside of your wait or put nothing inside. Also, this loop appears to never end. You may want to add and if condition inside that will lead to a break
Okay, Simple fix
local LocalPlayer = game:GetService("Players").LocalPlayer local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:wait() LocalPlayer.PlayerModel.PetEquipped.Changed:connect(function() if LocalPlayer.PlayerModel.PetEquipped.Value == "Dog" then Pet = game.ReplicatedStorage.Dog:Clone() Pet.Parent = Character Pet.Name = "Pet" Pet.CanCollide = false Pet.Transparency = 0.25 -- set transparency Pet.Size = Vector3.new(2, 2, 2) --set size here :P BodyPosition = Instance.new("BodyPosition", Pet) while true do wait() BodyPosition.Position = Character.Head.CFrame:pointToWorldSpace(Vector3.new(2, 1, 0)) end end end)