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Spawning Once? Zombie Spawner

Asked by 8 years ago

Zombie Spawner I made, very basic. Although it only spawns one zombie. It never says "spawned" in the output except for the one time it spawns. I was wondering if anyone knows why this is happening? It is supposed to spawn one every second until there are 30. Any help is appreciated :)

local z = game.ReplicatedStorage.Zombie
local zc = z:Clone()
local fm = game.Workspace:FindFirstChild("Map")
local fs = fm:GetChildren("ZSpawn")


while true do
    wait(10)
        if fm then
                for i = 1,1,30 do
            zc.Parent = game.Workspace
            zc.Position = fs.Position
        print("Spawned")
        end
    end
end

2 answers

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Answered by 8 years ago

You're chasing your tail the wrong way.

The for loop goes (init, lim, inc)

local z = game.ReplicatedStorage.Zombie
local zc = z:Clone()
local fm = game.Workspace:FindFirstChild("Map")
local fs = fm:GetChildren("ZSpawn")


while true do
    wait(10)
        if fm then
                for i = 1,30,1 do
            zc.Parent = game.Workspace
            zc.Position = fs.Position
        print("Spawned")
        end
    end
end

The script will now make you chase your tail 30 times, and that will make you spawn zombies 30 times.


woof woof
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Answered by 8 years ago

For your for loop, you've set the starting number as 1, the ending number as 1 and the increment as 30.

Obviously that won't work, so I'd recommend trying the following script:

local z = game.ReplicatedStorage.Zombie
local zc = z:Clone()
local fm = game.Workspace:FindFirstChild("Map")
local fs = fm:GetChildren("ZSpawn")


while true do
    wait(10)
        if fm then
                for i = 1,30,1 do --Although the increment is 1 by default, so it's not essential
            zc.Parent = game.Workspace
            zc.Position = fs.Position
        print("Spawned")
        end
    end
end

Here's a webpage which you might find useful

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