So I created an NPC shop that gives out weapons if you have enough gold. The problem is that only 4 of the 7 items that are in the shop are an option to buy. The other 3 items are in the script are setup virtually the same way.
If it helps identify an immediate answer without looking at the code, here's a .gif I uploaded using gyazo showing only 4 of the 7 options. https://gyazo.com/f8a02478e10274bab847d8b32afb9c71
I also have an error message I don't understand how to fix which is: 20:35:47.831 - Sound failed to load ReplicatedStorage.ClassicSlingshot.Handle.SlingshotSound : rbxasset://sounds//Rubber band sling shot.wav
The script is located in game.Workspace.NPCShop.Head.Dialog.ShopScript if that helps at all.
Here's the shop code:
local dialog = script.Parent dialog.DialogChoiceSelected:connect(function(player, choice) -- Checks to see if the player has a stats object local stats = player:FindFirstChild("leaderstats") if not stats then return end -- Checks to see if that stats object has Money local money = stats:FindFirstChild("Money") if not money then return end if choice == script.Parent.DialogChoice.ClassicSuperball then if money.Value >= 10 then -- 10 is the amount of money you need to purchase this weapon game.ReplicatedStorage.ClassicSuperball:Clone().Parent = player.StarterGear game.ReplicatedStorage.ClassicSuperball:Clone().Parent = player.Backpack money.Value = money.Value - 10 end elseif choice == script.Parent.DialogChoice.ClassicSword then if money.Value >= 10 then -- 10 is the amount of money you need to purchase this weapon game.ReplicatedStorage.ClassicSword:Clone().Parent = player.StarterGear game.ReplicatedStorage.ClassicSword:Clone().Parent = player.Backpack money.Value = money.Value - 10 end elseif choice == script.Parent.DialogChoice.ClassicTimebomb then if money.Value >= 10 then -- 10 is the amount of money you need to purchase this weapon game.ReplicatedStorage.ClassicTimebomb:Clone().Parent = player.StarterGear game.ReplicatedStorage.ClassicTimebomb:Clone().Parent = player.Backpack money.Value = money.Value - 10 end elseif choice == script.Parent.DialogChoice.ClassicSlingshot then if money.Value >= 10 then -- 10 is the amount of money you need to purchase this weapon game.ReplicatedStorage.ClassicSlingshot:Clone().Parent = player.StarterGear game.ReplicatedStorage.ClassicSlingshot:Clone().Parent = player.Backpack money.Value = money.Value - 10 end elseif choice == script.Parent.DialogChoice.ClassicPaintballGun then if money.Value >= 10 then -- 10 is the amount of money you need to purchase this weapon game.ReplicatedStorage.ClassicPaintballGun:Clone().Parent = player.StarterGear game.ReplicatedStorage.ClassicPaintballGun:Clone().Parent = player.Backpack money.Value = money.Value - 10 end elseif choice == script.Parent.DialogChoice.ClassicTrowel then if money.Value >= 10 then -- 10 is the amount of money you need to purchase this weapon game.ReplicatedStorage.ClassicTrowel:Clone().Parent = player.StarterGear game.ReplicatedStorage.ClassicTrowel:Clone().Parent = player.Backpack money.Value = money.Value - 10 end elseif choice == script.Parent.DialogChoice.RocketLauncher then if money.Value >= 10 then -- 10 is the amount of money you need to purchase this weapon game.ReplicatedStorage.RocketLauncher:Clone().Parent = player.StarterGear game.ReplicatedStorage.RocketLauncher:Clone().Parent = player.Backpack money.Value = money.Value - 10 end end end)