So how do I get the exact coordinates for CFrame.Angles to script animations. In other words is there a better way to perhaps figure the coordinates out rather then just 'messing around' with the coordinates and that...
CFrame.Angles is a function that takes three arguments, the rotation in radians for each of the three axes. What it does is take the arguments and transforms it into a rotation matrix that can be used for adding rotation to CFrames.
So say you write CFrame.Angles(math.rad(45), 0, 0)
. This would return a rotation matrix equivilant to a 45 degree rotation in the x-axis, and 0 degree rotations in both the y and z axes.