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Could you help me get my weapon to block with q button?

Asked by 9 years ago

I am trying to make a sword for my game that will allow my character to block left when the q button is pressed but still play a animation to swing the sword. I haven't been scripting for long so it would be nice if you could point out all errors I have. This is the code I currently am working with. If you need any other scripts that I am working with to understand the problem I will gladly show you them. Thank you, -Peanut

local function WaitForChild(parent, childName)
    while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end
    return parent[childName]
end

local Tool = script.Parent

local Animations = {}
local MyHumanoid
local MyCharacter


local function PlayAnimation(animationName)
    if Animations[animationName] then
        Animations[animationName]:Play()
    end
end

local function StopAnimation(animationName)
    if Animations[animationName] then
        Animations[animationName]:Stop()
    end
end

function OnEquipped(mouse)
    MyCharacter = Tool.Parent
    MyHumanoid = WaitForChild(MyCharacter, 'Humanoid')
    if MyHumanoid then
        Animations['EquipAnim'] = MyHumanoid:LoadAnimation(WaitForChild(Tool, 'EquipAnim5'))
        Animations['IdleAnim'] = MyHumanoid:LoadAnimation(WaitForChild(Tool, 'IdleAnim3'))
        Animations['OverheadAnim'] = MyHumanoid:LoadAnimation(WaitForChild(Tool, 'OverheadAnim2'))
        Animations['SlashAnim'] = MyHumanoid:LoadAnimation(WaitForChild(Tool, 'SlashAnim2'))
        Animations['ThrustAnim'] = MyHumanoid:LoadAnimation(WaitForChild(Tool, 'ThrustAnim2'))
        Animations['UnequipAnim'] = MyHumanoid:LoadAnimation(WaitForChild(Tool, 'UnequipAnim2'))
        Animations['Blockleft'] = MyHumanoid:LoadAnimation(WaitForChild(Tool, 'Blockleft'))
    end
    PlayAnimation('EquipAnim')
    PlayAnimation('IdleAnim')
end

function Blockleft(key)
    PlayAnimation('Blockleft')
end


function OnUnequipped()
    for animName, _ in pairs(Animations) do
        StopAnimation(animName)
    end
end


        mouse.Keydown:connect(function(key))

            if key == "q" then
                Tool.Equipped:connect('BlockLeft')

    end

Tool.Equipped:connect(OnEquipped)
Tool.Unequipped:connect(OnUnequipped)

WaitForChild(Tool, 'PlaySlash').Changed:connect(
    function (value)
            PlayAnimation('SlashAnim')
    end)

WaitForChild(Tool, 'PlayThrust').Changed:connect(
    function (value)
            PlayAnimation('ThrustAnim')
    end)

WaitForChild(Tool, 'PlayOverhead').Changed:connect(
    function (value)
            PlayAnimation('OverheadAnim')
    end)
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Are you making a Star Wars Battle Front game.. if you are I know who you are :) IcyEvil 260 — 9y
0
I am going to be making something close to that latter. It will have ground battles with clones vs droids while there are space battles going on overhead, but I won't be working on that till I am done with the game I am working on right now which is a RPG made around the anime of SAO (Sword Art Online) I have no idea when it will be out fully and I will start on the star wars war thing after I am Peanutthedestoyer 0 — 9y

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Answered by 9 years ago

on line 56, you do this:

Tool.Equipped:connect('BlockLeft')

You're trying to connect a non-function value to the Equipped event. I don't know what you want to be executed there, but it needs to be a function, like so:

Tool.Equipped:connect(function(mouse)
    --your block code here
end)
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