I am not asking for a script just a push in the right direction. Any help would be appreciated.
These three terms each describe a certain value that describes the rotation. The technical name is YXZ intrinsic euler angles, but all you need to know is that Heading is the Y axis of rotation, Attitude is the X axis of rotation, and Bank is the Z axis of rotation.
A simple google image search will help a lot in terms of visualizing what each of these axes of rotation entail.
For calculating these values on Roblox, the wiki has a very good page that explains how to obtain and use the values.
You can utilize these values in order to calculate the rotation needed for the torso of the player based on the Hit
CFrame of the mouse.
Example:
local torsoCFrame = character.Torso.CFrame local mouseCFrame = mouse.Hit local _, _, _, _, _, m02, _, _, _, _, _, m22 = mouseCFrame:components() local x, y, z, _, _, _, m10, m11, m12, _, _, _ = torsoCFrame:components() heading = math.atan2(m02, m22) attitude = math.asin(-m12) bank = math.atan2(m10, m11) character.Torso.CFrame = CFrame.new(x, y, z)*CFrame.Angles(0, heading, 0)*CFrame.Angles(attitude, 0, bank)