I dunno why, I was making this little test gui, but it works in studio but doesn't work in the server and it shows no errors.
Button Gui below I've tried local and server scripts for the gui, but it didn't work.
local gui = game.StarterGui.TestGui local questframe = gui:FindFirstChild("QuestionOneFrame") or gui:WaifForChild("QuestionOneFrame") local titleframe = gui:FindFirstChild("TitleFrame") or gui:WaitForChild("TitleFrame") function Tween() titleframe.BeginButton:TweenPosition(UDim2.new(-4, 0,0, 0), "Out", "Quad", 3, false) titleframe:TweenPosition(UDim2.new(-4, 0,0, 0), "Out", "Quad", 3, false) titleframe.Title:TweenPosition(UDim2.new(0, -1000,0, 0), "Out", "Quad", 3, false) questframe.Visible = true questframe.Question:TweenPosition(UDim2.new(0, 0,0, 0), "Out", "Quad", 3, false) end script.Parent.MouseButton1Down:connect(Tween)
No errors in output.
You are only manipulating what is inside of StarterGUI, this is not what the player sees. The GUI they see is in PlayerGui, which is where you want to manipulate the GUI.
Simply change up your variables to fit correctly; MAKE SURE THIS IS A LOCAL SCRIPT
Add: local Player = game.Players.LocalPlayer
Change local gui = game.StarterGui.TestGui into: local gui = Player.PlayerGui.TestGui
Finished script is bellow!
local Player = game.Players.LocalPlayer local gui = Player.PlayerGui.TestGui local questframe = gui:FindFirstChild("QuestionOneFrame") or gui:WaifForChild("QuestionOneFrame") local titleframe = gui:FindFirstChild("TitleFrame") or gui:WaitForChild("TitleFrame") function Tween() titleframe.BeginButton:TweenPosition(UDim2.new(-4, 0,0, 0), "Out", "Quad", 3, false) titleframe:TweenPosition(UDim2.new(-4, 0,0, 0), "Out", "Quad", 3, false) titleframe.Title:TweenPosition(UDim2.new(0, -1000,0, 0), "Out", "Quad", 3, false) questframe.Visible = true questframe.Question:TweenPosition(UDim2.new(0, 0,0, 0), "Out", "Quad", 3, false) end script.Parent.MouseButton1Down:connect(Tween)
Tweening only works properly in LocalScripts, and not in StarterGui
Move your code to a LocalScript, and get it from PlayerGui instead of StarterGui.