So I'm trying to save the player's stats and their parts in game. Alone the part saving works but when I added the stat saving it broke and didn't run the part saving.
local PartStoring = game:GetService("DataStoreService"):GetDataStore("BetaParts") local StatStoring = game:GetService("DataStoreService"):GetDataStore("BetaStats") --//Variables local placingStorage = game.ServerStorage.PlaceableParts --//Tables local statHolder = {} game.Players.PlayerRemoving:connect(function(player) if game.Workspace:FindFirstChild(player.Name.."'sItems") then print('hello is me fruim d a uder si de') --Prints local key = "user_"..player.userId --Stats Storing local Stats for k,l in pairs (statHolder) do if l[1] == player.Name and l[2] then Stats = l end end print('mid check') --Prints if Stats then StatStoring:SetAsync(key,Stats[2]) table.remove(Stats) end --Part Storing print('saving parts') --Doesn't print local model = game.Workspace[player.Name.."'sItems"] local FinalString = {} for i,v in pairs (model:GetChildren()) do x,y,z,rx,ry,rz = v.PrimaryPart.CFrame.X, v.PrimaryPart.CFrame.Y, v.PrimaryPart.CFrame.Z, v.PrimaryPart.CFrame:toEulerAnglesXYZ() local comp = {x,y,z,rx,ry,rz} local everything = {v.Name,comp} if model:FindFirstChild("Settings") then for k,l in pairs (model.Settings:GetChildren()) do table.insert(everything,10000,l.Name) table.insert(everything,10000,l.Value) end end table.insert(FinalString,everything) end if #FinalString >= 1 then print('saved') --of course doesn't print PartStoring:SetAsync(key, FinalString) end end end)