handle.CFrame = CFrame.new(character.Head.Position)*CFrame.Angles(0, 90, 0)
Okay, it's suppose to get the head's position, and go to it's position, then turn 90 degrees. It's turning -180, 63.38, -180 degrees instead. And yes, can collide is turned off.
Is there anyway to make it only be 90 degrees? ;-;