Script works fine, idk if it did copy correct because am right now on the phone. But their is a problem when the player touches they get teleported but the about the values they get it sometimes twice or 3 times when it need be one.
Does someone know how to fix this? That when a player touches they just get teleported and get the values once at time bc its not good for my game that they get the wins twice or 3 times.
Thank you
local ting = 0 function onTouched(hit) if ting == 0 then ting = 1 check = hit.Parent:FindFirstChild("Humanoid") v=hit.Parent:FindFirstChild("Torso") if check ~= nil then local user = game.Players:GetPlayerFromCharacter(hit.Parent) local stats = user:findFirstChild("leaderstats") if stats ~= nil then local TWEE = stats:findFirstChild("Exp") local VIER = stats:findFirstChild("Wins") local ZEVEN = stats:findFirstChild("Coins") TWEE.Value = TWEE.Value + 10 VIER.Value = VIER.Value + 1 ZEVEN.Value = ZEVEN.Value + 2 end if (v~=nil) then v.CFrame = CFrame.new(-37.161, 43.18, 72.114) else print("No Teleport") end end ting = 0 end end script.Parent.Touched:connect(onTouched)
I believe the issue here is that your debounce, ting
, is being switched back to ready too quickly.
On line 28, add a wait()
or wait(.5)
, and see if that fixes your problem.