this is a simple question will the pathfinding service count a part that has a cancollide of false and a transparency of 1 when calculating a path or will it not because im dealing with a game that is scaled down right now and im curious if i can just make 'puesdo' barriers like i described above or if i might need to scale it up to accommodate the use of pathfinding. thanks for the help guys
When calculating a path, PathfindingService basically creates it's own parts, and does not refer to anything else, so a barrier that you asked about is almost impossible.
But, you could try an make one that checks the parts positions, relative to the barrier's, and if the parts go through the barrier, it re-makes the path. It will be complicated, I can't do it myself.
Hope I helped :P
~TDP