Some games of things where you kill some one then they lose thier Humiod. What I am basiclly saying is when you kill someone, they go on the floor instead of their body blows. And thier body stays there.
You can make your own custom function that uses the LoadCharacter method.
function kill(player, timer) if player.Character and player.Character:FindFirstChild("Humanoid") then player.Character.Humanoid:Destroy() end Delay(timer or 5, function() --Respawn timer, default time is 5 seconds player:LoadCharacter() end) end --How it's used kill(game.Players.Roboy5857, 4) --Kills Roboy5857 and waits 4 seconds before respawning his character
If you don't input anything for timer (where the number 4 is) then, by default, it will take 5 seconds before the character respawns.
Well, they do that by turning off AutoCharacterLoading in the game. They then have a script that, when the player dies, instead of the character following the traditional "dieing," the character actually welds together (and Un anchors.)
There are scripts like that all over free models, I would look some up for reference (but try to re-script it, or customize it, so you are not just using someone else's work.)
I think you're talking about a rag-doll script, look for it in free models.