I have been trying to figure out how to make a wall that when you chat wallon it turns the wall can collide to true and transparency to 0 I got some of it figured out but I want it to work in a certain group at a certain rank. Heres the code I got so far.
local wall = game.Workspace:WaitForChild "Wall" local players = game:GetService "Players" function chatted(msg) if string.lower(msg) == "wallon" then wall.Transparency = 0 wall.CanCollide = true elseif string.lower(msg) == "walloff" then wall.Transparency = 1 wall.CanCollide = false end end game.Players.PlayerAdded:connect(function(player) player.Chatted:connect(chatted) end)