So I've been trying to figure out a way to use the service within the StarterPlayerScripts
file. Everything should work all fine and dandy until the player the resets/dies:
Var = 0 Var1 = 0 player = game.Players.LocalPlayer player.CharacterAdded:connect(function(char) char.Humanoid.Died:connect(function() repeat wait() until char.Humanoid.Health ~= 0 Body = Instance.new("BodyVelocity", char.Torso) Body.Velocity = Vector3.new(-24,0,0) Body.MaxForce = Vector3.new(4000,0,4000) end) end) game:GetService("UserInputService").InputBegan:connect(function(Key, Condition) if player.Character.Humanoid.Health ~= 0 then if Key.KeyCode == Enum.KeyCode.D then Var = 1 if Var == 1 and Var1 == 1 then Body.Velocity = Vector3.new(-24,0,0) elseif Var == 1 then Body.Velocity = Vector3.new(-24,0,-24) end end if Key.KeyCode == Enum.KeyCode.A then Var1 = 1 if Var == 1 and Var1 == 1 then Body.Velocity = Vector3.new(-24,0,0) elseif Var1 == 1 then Body.Velocity = Vector3.new(-24,0,24) end end end end) game:GetService("UserInputService").InputEnded:connect(function(Key, Condition) if player.Character.Humanoid.Health ~= 0 then if Key.KeyCode == Enum.KeyCode.D then if Var == 1 and Var1 == 1 then Body.Velocity = Vector3.new(-24,0,24) Var = 0 elseif Var == 1 and Var1 == 0 then Body.Velocity = Vector3.new(-24,0,0) Var = 0 end end if Key.KeyCode == Enum.KeyCode.A then if Var == 1 and Var1 == 1 then Body.Velocity = Vector3.new(-24,0,-24) Var1 = 0 elseif Var1 == 1 and Var == 0 then Body.Velocity = Vector3.new(-24,0,0) Var1 = 0 end end end end)
Now I know why the script doesn't work, but what I'm asking is, what is the best way to use this service so that it is efficient, simple, and functions even when the player dies. Please HALP!!!