So something is wrong idk what no errors because i cant test in studio.
Saving not working and loading. And the other stats are not showing up.
Does someone know what i did wrong? Thanks
Full script:
levelKey = "PlayerLevel" exppKey = "PlayerExp" wiKey = "PlayerWi" loKey = "PlayerLo" moKey = "PlayerMo" coKey = "PlayerCo" troKey = "PlayerTro" geKey = "PlayerGe" local maxlevel = 250 game.Players.PlayerAdded:connect(function(player) if player:WaitForDataReady() then local stats = Instance.new("IntValue", player) stats.Name = "leaderstats" local level = Instance.new("IntValue", stats) level.Name = "Level" level.Value = 1 level.Value = player:LoadNumber(levelKey) local expp = Instance.new("IntValue", stats) expp.Name = "XOP" expp.Value = player:LoadNumber(exppKey) expp.Value = 0 while wait() do local extralevel = level.Value local expneed = ((extralevel * 2) - 1) * 50 if level.Value < maxlevel then if expp.Value >= expneed then level.Value = level.Value + 1 expp.Value = expp.Value - expneed end end end local win = Instance.new('IntValue', stats) win.Name = "QW" -- Wins (Dd) win.Value = 0 win.Value = player:LoadNumber(wiKey) local lose = Instance.new('IntValue', stats) lose.Name = "LP" -- Loses (De) lose.Value = 0 lose.Value = player:LoadNumber(loKey) local money = Instance.new('IntValue', stats) money.Name = "DHJK" -- Money (Df) money.Value = 0 money.Value = player:LoadNumber(moKey) local coin = Instance.new('IntValue', stats) coin.Name = "IPE" -- Coins (Dg) coin.Value = 0 coin.Value = player:LoadNumber(coKey) local trofee = Instance.new('IntValue', stats) trofee.Name = "TR" -- Trofee (Dh) trofee.Value = 0 trofee.Value = player:LoadNumber(troKey) local ge = Instance.new('IntValue', stats) ge.Name = "KLOPT" -- Gems (Di) ge.Value = 0 ge.Value = player:LoadNumber(geKey) end end) game.Players.PlayerRemoving:connect(function(player) if player:FindFirstChild("leaderstats") then player:SaveNumber(levelKey, player.leaderstats.level.Value) player:SaveNumber(exppKey, player.leaderstats.expp.Value) player:SaveNumber(wiKey, player.leaderstats.win.Value) player:SaveNumber(loKey, player.leaderstats.lose.Value) player:SaveNumber(moKey, player.leaderstats.money.Value) player:SaveNumber(coKey, player.leaderstats.coin.Value) player:SaveNumber(troKey, player.leaderstats.trofee.Value) player:SaveNumber(geKey, player.leaderstats.ge.Value) end end)
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