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How do i fix this glitch?

Asked by 10 years ago
local A = Instance.new("Hint",game.Workspace)

while game.Workspace.Intermission.Value == true do
    wait(1)
    game.Workspace.Time.Value = game.Workspace.Time.Value - 1
    A.Text = "game will start in "..game.Workspace.Time.Value--Intermission



    if game.Workspace.Time.Value == 0 then
        A.Text = "Game Starting!!!"
        A.Parent = game.Lighting
        game.Workspace.Intermission.Value = false -- Start Game

        players = game.Players:GetChildren()
        for i = 1,#players do
        wait(0.5)
        a = game.Workspace:WaitForChild(players[i].Name)
        a.Torso.CFrame = game.Workspace:FindFirstChild("P"..i).CFrame
        end
    for b = 0,500 do
    wait(0.1)
    game.Workspace.Wall.CFrame = game.Workspace.Wall.CFrame * CFrame.new(0,0,0.5) * CFrame.fromEulerAnglesXYZ(0,0,0)
end
        wait(5)
        A.Text = "Game Ended!"
        A.Parent = game.Workspace
        game.Workspace.Time.Value = 20
        game.Workspace.Intermission.Value = true
    D = a:FindFirstChild("Humanoid")
    D.Health = 0

        game.Workspace.Wall.CFrame = game.Workspace.WallBase.CFrame

    end

    end


game.Players.PlayerAdded:connect(OnPlayerEntered)

The player doesent die after the game is over and sometimes only one player dies

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Answered by 10 years ago

Please, format your code. This is really hard to read.

Anyways, the problem is that you are only going to the last player in the list. Simply add this instead of your killing code:

for _,v in pairs(game.Players:GetPlayers()) do
    v.Character:BreakJoints();
end
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Thank you and sorry im a amateur scripter its really messy Chaserox 62 — 10y
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