I made a script that should replicate an object stored in ServerStorage and put it into the workspace. I have FE enabled, so I tried putting it into the replicated storage. Even so, when it runs I cannot see the model even when I teleport my player to it's position via the server log. So, can anyone explain why this model will not replicate to the clients?
I know this would work if I put these objects into ReplicatedStorage, but I don't want players to be able to access these models and exploit.
Info[1] = The name of the model Info[2] = The position that the model will be moved to
local NewBld = game.ServerStorage.BuildingStorage:FindFirstChild(Info[1]):Clone() NewBld.Parent = game.ReplicatedStorage Inventories[Player.UserId]["Buildings"][#Inventories[Player.UserId]["Buildings"] + 1] = NewBld NewBld.Parent = game.Workspace NewBld:MoveTo(Info[2])