Is there a way to make the players torso's "CanCollide" property false? I'm trying to spawn something from the players torso, and it works, however everytime I do it, it always gets stuck in the players torso and causes the player to spaz out on the ground.
FAQ: Why don't I just turn the parts CanCollide off?: Because when I do, it false through the world (Anchored is also off on the part.)
All help is appreciated!
Don't spawn the object directly on the player's torso. Offset it with a Vector3 or a CFrame. I'm going to assume you are using CFrames to position this object because it's getting trapped inside the player. Here's what I would do:
--Current code: Part.CFrame = Player.Character.Torso.CFrame --What I would do Part.CFrame = Player.Character.Torso.CFrame * CFrame.new(3, 0, 0) --It might not be on the X axis so fool around with this for a bit until it works --Or you could do this as well Part.CFrame = Player.Character.Torso.CFrame + Vector3.new(3, 0, 0) --It might not be on the X axis so fool around with this for a bit until it works
Good luck on your future Scripting Adventures! ~lightpower26