I made a model out of unions and need to make it so the model follows the players Torso position without glitching out. So far I've tried BodyPosition and CFrame, however both are very buggy. Is there another method I could use besides welding the model to the player that will make the model seem weightless? Here's the two methods I used for far: part = script.Parent char = part.Creator.Value torso = char.Torso while true do part.CFrame = torso.CFrame*CFrame.new(0, 0, 0) wait(0.001) end
part = script.Parent bp = part.BodyPosition char = part.Creator.Value torso = char.Torso while true do bp.Position = torso.Position + Vector3.new(0, 0, 0) wait(0.001) end