I can't get this script to work. Is there something that I typed wrong in it?
local door = script.Parent function open() -- This Function will make the door open. door.CanCollide = false -- Makes players able to walk through door. for transparency = 0, 1, .1 do door.Transparency = transparency wait (.1) end end function close() -- This Function will close the door for transparency = 1, 0, .1 do door.Transparency = transparency wait (.1) end door.CanCollide = true -- Makes players unable to walk through door end function get_player(part) -- This function returns the player a certain part belongs too. for _, player in ipairs(game.Player:GetPlayers()) do -- iterate over player if part:IsDescendantOf(player.Character) then -- If the part is within the player's character return player -- return the player end end end door.Touched:connect(function(part) -- If it isn't a character that touch the door, then we will ignore it. local player = get_player(part) if not player then return end local allow = (game.CreatorId == player.userID) if allow then open() delay(4, close) end end)
Guys please help!
Here ya go. This script does both. But only works with T-Shirts not Gamepasses
print ("VIP T-Shirt Door Script Loaded") permission = { "yzeerf1313" } --Put who ever you want to go through the door without the T shirt -- TextureId of the VIP shirt. texture = "" -- Put the asset of the t shirt here. The whole link function checkOkToLetIn(name) for i = 1,#permission do if (string.upper(name) == string.upper(permission[i])) then return true end end return false end local Door = script.Parent function onTouched(hit) print("Door Hit") local human = hit.Parent:findFirstChild("Humanoid") if (human ~= nil ) then if human.Parent.Torso.roblox.Texture == texture then --the shirt Door.Transparency = 0.7 Door.CanCollide = false wait(4) -- this is how long the door is open Door.CanCollide = true Door.Transparency = 0 print("Human touched door") elseif (checkOkToLetIn(human.Parent.Name)) then print("Human passed test") Door.Transparency = 0.7 Door.CanCollide = false wait(0.3) -- this is how long the door is open Door.CanCollide = true Door.Transparency = 0 else human.Health = 0 end end end script.Parent.Touched:connect(onTouched)
wow that's super complicated above. I recommend making a table
Vip = {"Insertnamehere","ETC","ETC"}
function isPlayerVip(name) for i, v in pairs do if name == v then -- do stuff here like make the door uncancollide or whatever else -- break their joints or whatever you want end end end