So im trying to put the players character in a ball so the character and ball roll around. But for some reason 2 balls get cloned and the actual ball doesnt want to roll
local go = false script.Parent.Touched:connect(function(hit) if go == false then go = true if hit.Parent:FindFirstChild("Humanoid") then local player = game.Players:GetPlayerFromCharacter(hit.Parent) player.PlayerScripts.ControlScript.Disabled = true local clone = workspace.Marble:Clone() clone.Parent = hit.Parent.Torso clone.CFrame = workspace.MarbleSpawn.CFrame clone.Anchored = false local weld = Instance.new("Weld") weld.Parent = clone weld.Part0 = clone weld.Part1 = hit.Parent.Torso hit.Parent.Torso.CFrame = clone.CFrame game.Lighting.Marble:FireClient(player) go = false end end end)
game.Lighting.Marble.OnClientEvent:connect(function() game.Players.LocalPlayer.Character.Humanoid:SetStateEnabled("GettingUp",false) game.Players.LocalPlayer.Character.Humanoid:SetStateEnabled("PlatformStanding",true) game.Players.LocalPlayer.Character.Torso:WaitForChild("Marble").Rotation = Vector3.new(0,160,0) wait(1) game.Players.LocalPlayer.Character.Torso:WaitForChild("Marble").Rotation = Vector3.new(0,200,0) end)
I'm sorry if this isn't correct because I'm not that great of a scripter but I think the script keeps repeating itself because it keeps detecting that "go" is false. When you set it to false at the end the script checks to see if it's false, and since it is it runs through itself again. Then go is set to false again and it continues.