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If/Else statement not working properly?

Asked by 9 years ago

As requested, here is more of the code. This is actually the entire script. The part that doesn't work is line 89-93.

timer1 = game.Workspace.Timer1
timer2 = game.Workspace.Timer2
clickable = true
term = script.Parent
team_color = nil

function refresh_term()
    -- is this needed?
end

function find_team(color)
    for i,v in pairs(game.Teams:GetChildren()) do
        if v.TeamColor == color then
            return v
        else
            -- n/a
        end
    end
end

function cappable(player)
    if tostring(player.TeamColor) ~= team_color and player.TeamColor ~= "Black" then
        team_color = tostring(player.TeamColor)
        return true
    else
        return false
    end
end

function proper_grammar_lol(team)
    if tostring(team) == "FEAR" or tostring(team) == "fear" then
        return "s"
    else
        return "" 
    end
end

function start_timer()

end

function stop_timer(Owner, capturer)
    -- needs to go backwards
end

function cap_term_first_time(team)

    local gui = game.Workspace.GUIpart.SurfaceGui.Frame.MovingFrame
    local limit = 350 -- size of underlying frame
    local i = 0
    local pixels = 3.5 -- pixels per .1 second

    gui.BackgroundColor3 = team.TeamColor.Color

    while i <= limit do
    gui.Size = gui.Size + UDim2.new(0, pixels, 0, 0)
    i = i + pixels
    wait(.1)

    end

    term.owner.Value = tostring(team)

    timer1.change1.BrickColor = team.TeamColor
    timer1.change2.BrickColor = team.TeamColor
    timer1.change3.BrickColor = team.TeamColor
    timer1.change4.BrickColor = team.TeamColor
    timer2.change1.BrickColor = team.TeamColor
    timer2.change2.BrickColor = team.TeamColor
    timer2.change3.BrickColor = team.TeamColor
    timer2.change4.BrickColor = team.TeamColor  

    gui.Parent.TextLabel.Text = tostring(team).." own"..proper_grammar_lol(team).." the terminal."
    gui.Parent.TextLabel.TextColor3 = team.TeamColor.Color  

end

function cap_term(team)
    local m = Instance.new("Message", workspace)
    m.Text = "YES"
end

script.Parent.ClickDetector.MouseClick:connect(function(hit)
    if clickable == true then
        clickable = false

        local player = game.Players:findFirstChild(tostring(hit))
        if cappable(player) then
            if term.owner.Value == "none" then
                cap_term_first_time(find_team(player.TeamColor)) -- CAP TERM FIRST TIME
            else
                cap_term(find_team(player.TeamColor)) -- CAP TERM ANY OTHER TIME
            end
        else
            -- not cappable 
        end
    else
        print("nah b")
    end

    clickable = true
end)

For some reason this always fires the "else" portion. I can't figure out why. I printed out "term.owner.Value" right before this line of code and it prints out "none" and I check the owner StringValue manually and it says "none", which is what I set it to. This is exactly the condition that should make it fire the first part, not the else part.

I'm so confused.

2
Post a bit more code, please. Perci1 4988 — 9y
0
It may be because if statements only run once? TheDeadlyPanther 2460 — 9y
0
The part that doesn't work is line 89-93 fireflame09225 11 — 9y

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