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How to make a respawn countdown gui?

Asked by 9 years ago

Hello, i want to make a respawn countdown gui, but im new when it comes to scripting. I made this so far:


local rDelay = 5 function tp() txt = game.StarterGui.ScreenGui.TextLabel txt.TextTransparency = 0 txt.TextStrokeTransparency = 0 txt.Position = {0,0},{0,0} txt.Text = "Respawning in:"..tostring(rDelay) wait(5) txt.TextTransparency = 1 txt.TextStrokeTransparency = 1 txt.Position = {1,0},{1,0} target = Cframe.new(0,50,0) hoomanoid = character:FindFirstChild("Torso") hoomanoid.Cframe = target + Vector3.new(0,50,0) end local humanoid = character:FindFirstChild("Humanoid") humanoid.Died:connect(tp)

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Answered by 9 years ago

On 08, i reccomend something like this:

for i = 5,1,-5 do
txt.Text = "Respawning in:"..(1)
wait(1)

but then again, the fact that it's in starterGui might do something.

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Gonna check it, Thanks. kolo879 2 — 9y
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Doesn't work. Any other fixes? kolo879 2 — 9y
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clone txt into the playerGui instead of putting it in starterGui. i don't think you can change anything in startergui via scripts, but you can correct me if I'm wrong. DangerDobbs 0 — 9y
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