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Problem with pattern-open door script?

Asked by
Roytt 64
8 years ago

I want to make a door that for it to open needs plates to be activated beforehand but it doesn't work as intended this is the script inside the model for the door to move

local val = script.Parent.Values
local dis = 150
local moved = false
local door = script.Parent.Door


if val.Value1.Value == "false" and val.Value2.Value == "false" and val.Value3.Value == "false" and val.Value4.Value == "false" and val.Value5.Value == "false" and val.Value6.Value == "false" and val.Value7.Value == "false" and val.Value8.Value == "false" and val.Value9.Value == "false" then
        if moved == false then
                moved = true
            for i=0, dis do
                door.CFrame = door.CFrame + Vector3.new(0,0,0.2)
                wait()
            end
        end
elseif moved == true then
        moved = false 
    for i=0, dis do
            door.CFrame = door.CFrame + Vector3.new(0,0,-0.2)
    end
end

and this is the script inside the plates:


local touched = false script.Parent.Touched:connect(function(hit) if touched == false then touched = true if script.Parent.Parent.Values.Value1.Value == "false" then script.Parent.BrickColor = BrickColor.new(302) script.Parent.Parent.Values.Value1.Value = "true" elseif script.Parent.Parent.Values.Value1.Value == "true" then script.Parent.BrickColor = BrickColor.new(194) script.Parent.Parent.Values.Value1.Value = "false" end wait(1) touched = false end end)

I'm not sure where the problem lies but I believe it has to do with the first script checking only once if the conditions are met?

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