Can DataStores save new values, such as ObjectValues, StringValues, etc that weren't listed inside the script? I'm trying to make a custom clothing store system where players can buy modeled clothing in-game and I'm wondering if it's possible to make it so the DataStore saves an ObjectValue of the model if they buy it, instead of just using a BoolValue to check if the player bought it. Right now I currently have it so all possible clothing to get use BoolValues and if they're set to true it means the player owns them, however I plan to add more options and I don't want to have to either update the script or make a new one. Is it possible to do this and if you know how, could you please explain?