Hi, I'm using data stores for my leaderboards and I wanted to add a reset stats button but for some reason it resets the stats and then when I rejoin it comes back to what it was before I reset it. These are all server scripts and errors don't come up on to output.
Here's the Reset Script :
local dataStore = game:GetService('DataStoreService') local winsData = dataStore:GetDataStore('Wins') local buxData = dataStore:GetDataStore('Mini-BUX') local sp = script.Parent local player = script.Parent.Parent.Parent.Parent.Parent.Parent local wins = player.leaderstats:FindFirstChild('Wins') local credits = player.leaderstats:FindFirstChild('Mini-BUX') sp.MouseButton1Down:connect(function() local key = player.UserId wins.Value = 0 winsData:SetAsync('User_' .. key .. ':Wins' , wins.Value) credits.Value = 0 buxData:SetAsync('User_' .. key .. ':Mini-BUX' , credits.Value) print('Stats Deleted!') end)
Here's the Leaderboard Script :
local data = game:GetService('DataStoreService') local buxData = data:GetDataStore('Mini-BUX') local winsData = data:GetDataStore('Wins') game.Players.PlayerAdded:connect(function(player) -- Stats local leaderstats = Instance.new('Model') leaderstats.Name = 'leaderstats' leaderstats.Parent = player wins = Instance.new('IntValue') wins.Name = 'Wins' wins.Value = 0 wins.Parent = leaderstats credits = Instance.new('IntValue') credits.Name = 'Mini-BUX' credits.Value = 0 credits.Parent = leaderstats -- Get Stats local buxStats = buxData:GetAsync('User_'..player.UserId) or 0 local winsStats = winsData:GetAsync('User_'..player.UserId) or 0 credits.Value = buxStats wins.Value = winsStats print('Loaded '.. tostring(player.Name).. "'s" .. ' Stats') end) game.Players.PlayerRemoving:connect(function(player) winsData:SetAsync('User_'..player.UserId .. ':Wins', wins.Value) buxData:SetAsync('User_'..player.UserId .. ':Mini-BUX', credits.Value) end)
"winsData:SetAsync('Player_' .. key .. ':Wins' , wins.Value) 16 credits.Value = nil 17 buxData:SetAsync('Player_' .. key .. ':Mini-BUX' , credits.Value) 18 print('Stats Deleted!') "
Should be
winsData:SetAsync('User_' .. key .. ':Wins' , wins.Value) 16 credits.Value = nil 17 buxData:SetAsync('User_' .. key .. ':Mini-BUX' , credits.Value) 18 print('Stats Deleted!')