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# My final question "?"

Please make your question title relevant to your question content. It should be a one-sentence summary in question form.

Okay, I have a timer. I am creating game called "Crocodile". In this game one of players becomes "Artist". Guy who drawing words. And all players must guess this word by drawing.

while GameStart == true do
TimerMessage = Instance.new("Hint", game.Workspace)
TimerMessage.Text = "This game will end in " ..TimerValue.. " seconds"
wait(1)
TimerValue = TimerValue - 1
TimerMessage:remove()
if TimerValue == 0 then
GameStart = false
IsArtist = false
TimerValue = 120
end
end


and when value GameStart = false script running this:

while GameStart == false do
local MaybeArtist = game.Players:GetChildren()
game.Workspace.Paintining.ColorPart.BrickColor = BrickColor.White()
game.ServerStorage.Value.Value = BrickColor.White()
if #MaybeArtist >= 2 then
CoolHint = Instance.new("Hint", game.Workspace)
CoolHint.Text = "Choosing player..."
local RealArtist = MaybeArtist[math.random(#MaybeArtist)]
RealArtist.TeamColor = BrickColor.Red()
CoolHint.Text = "Choosed!"
RealArtist.Character.Humanoid.Health = 0
GameStart = true
IsArtist = true
CoolHint:remove()
if IsArtist == false then
RealArtist.TeamColor = BrickColor.Blue()
RealArtist.Character.Humanoid.Health = 0
end
end
if #MaybeArtist == 1 then
SorryHint = Instance.new("Hint", game.Workspace)
SorryHint.Text = "Not enough players! Sorry!"
wait(1)
SorryHint:remove()
end
wait(5)
end


Its works yeah, but one problem. When GameStart becomes true, timer doesnt work. But if i am turned "true" in script, its works. But when script running "true" its doesnt work. Why? Sorry for my bad grammar, its bad. I am not from english countries, i am learning english.

0
0
I am confused, what are you trying to make it do, and what is going on exactly? NinjoOnline 1147 — 4y
0
i am updated post. VladFox 5 — 4y

3
while wait() do
while GameStart == true do
TimerMessage = Instance.new("Hint", game.Workspace)
TimerMessage.Text = "This game will end in " ..TimerValue.. " seconds"
wait(1)
TimerValue = TimerValue - 1
TimerMessage:remove()
if TimerValue == 0 then
GameStart = false
IsArtist = false
TimerValue = 120
end
end

while GameStart == false do
local MaybeArtist = game.Players:GetChildren()
game.Workspace.Paintining.ColorPart.BrickColor = BrickColor.White()
game.ServerStorage.Value.Value = BrickColor.White()
if #MaybeArtist >= 2 then
CoolHint = Instance.new("Hint", game.Workspace)
CoolHint.Text = "Choosing player..."
local RealArtist = MaybeArtist[math.random(#MaybeArtist)]
RealArtist.TeamColor = BrickColor.Red()
CoolHint.Text = "Choosed!"
RealArtist.Character.Humanoid.Health = 0
GameStart = true
IsArtist = true
CoolHint:remove()
if IsArtist == false then
RealArtist.TeamColor = BrickColor.Blue()
RealArtist.Character.Humanoid.Health = 0
end
end
if #MaybeArtist == 1 then
SorryHint = Instance.new("Hint", game.Workspace)
SorryHint.Text = "Not enough players! Sorry!"
wait(1)
SorryHint:remove()
end
wait(5)
end
end


I believe this should fix your problem. What I did was add a While loop so it continuously goes through the loops, and so when one thing is changed it goes to the other, and so on.

Hope this helped and be sure to +1 and accept answer.

If not, please reply back or EDIT your question with the script and any errors in the output so I can fix it as soon as possible.

• NinjoOnline
0
oh man, YOU REALLLY HELPED ME. HUGE THANKS YOU.. And sorry, i cant upvote coz i dont have 5 upvotes :^( VladFox 5 — 4y
0
You should be able to accept the answers though... NinjoOnline 1147 — 4y