It works perfectly in PLAY SOLO but not in Online mode. I know that it doesn't get up to setting the camera to "Track" so there's a hint as to where it went wrong. Code :
bin = script.Parent local a = "EscapePod"..math.random(1,100) bin.Parent.Parent.Parent.Name = a plane = nil hold = false local debounce = false local planedebounce = false local stuntdebounce = false local controlling = false local currentspeed = 0 local turn = nil fly = false function computeDirection(vec) local lenSquared = vec.magnitude * vec.magnitude local invSqrt = 1 / math.sqrt(lenSquared) return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt) end function move(point, engine) local origincframe = engine:findFirstChild("Direction").cframe size = engine.Size target = engine.Position+((point - engine.Position).unit*100) local dir = (target - engine.Position).unit local spawnPos = engine.Position left = engine.CFrame*CFrame.new(-size.x/2, 0, 0).p right = engine.CFrame*CFrame.new(size.x/2, 0, 0).p md = (target - engine.Position).magnitude foebmd = engine.CFrame*CFrame.new(0, 0, -md).p toleft = (target -left).magnitude toright = (target -right).magnitude rot = ((foebmd - target).magnitude/10) local pos = spawnPos + (dir * 1) turn = math.rad((rot/10)*engine.TiltFactor.Value) if turn > math.rad(89) then turn = math.rad(89) end if toleft< toright and toleft >rot then engine:findFirstChild("Direction").cframe = CFrame.new(pos, pos + dir)*CFrame.fromEulerAnglesXYZ(0, 0, turn) elseif toleft > toright and toright >rot then engine:findFirstChild("Direction").cframe = CFrame.new(pos, pos + dir)*CFrame.fromEulerAnglesXYZ(0, 0, -turn) else engine:findFirstChild("Direction").cframe = CFrame.new(pos, pos + dir) end engine:findFirstChild("Direction").P = engine.TurnSpeed.Value end function findPlane(player) local list = player.Character:GetChildren() for x = 1, #list do if (list[x].Name == "AircraftSeat") then return list[x] end end return nil end function onButton1Down(mouse) local vehicle = findPlane(script.Parent.Parent.Parent) if vehicle ~= nil and debounce == false and planedebounce == false then if fly == false then return end debounce = true controlling = true while true do wait() local engine = vehicle local position = mouse.Hit local target = position.p move(target, engine) if planedebounce == true or controlling == false then break end end wait(0.1) debounce = false end end function onButton1Up(mouse) controlling = false end function onSelected(mouse) mouse.Icon = "http://www.roblox.com/asset/?id=7419350" game.Workspace.CurrentCamera.CameraSubject = bin.Parent.Parent.Character.Head game.Workspace.CurrentCamera.CameraType = "Track" mouse.Button1Down:connect(function() onButton1Down(mouse) end) mouse.Button1Up:connect(function() onButton1Up(mouse) end) mouse.KeyDown:connect(onKeyDown) mouse.Move:connect(function() Fly(mouse) end) mouse.Idle:connect(function() Fly(mouse) end) end function onDeselected(mouse) game.Workspace.CurrentCamera.CameraSubject = bin.Parent.Parent.Character.Humanoid game.Workspace.CurrentCamera.CameraType = "Custom" end function Fly(mouse) local vehicle = findPlane(script.Parent.Parent.Parent) if (vehicle==nil) then return end vehicle.Thrust.velocity = (vehicle.CFrame.lookVector * currentspeed) + Vector3.new(0,vehicle.LiftTrim.Value/100,0) end local pod = game.Workspace:FindFirstChild(a) function onKeyDown(key) if (key~=nil) then key = key:lower() local vehicle = findPlane(script.Parent.Parent.Parent) if (vehicle==nil) then return end if key == "y" and fly == false then vehicle.Thrust.MaxForce = Vector3.new(0,10000000,0) vehicle.Thrust.P = 8500 vehicle.Thrust.Velocity = Vector3.new(0,5,0) pod.LaserEngine1.P.Enabled = true pod.LaserEngine2.P.Enabled = true if fly == false then vehicle.PowerUp:Play() wait(vehicle.PowerUp.TimeLength) end if fly == false then vehicle.PowerUp2:Play() wait(6) end if fly == false then vehicle.Thrust.MaxForce = Vector3.new(0,0,0) vehicle.Thrust.P = 1250 vehicle.Thrust.Velocity = Vector3.new(0,1,0) vehicle.ThrustSound:Play() fly = true vehicle.Direction.cframe = vehicle.CFrame vehicle.Direction.maxTorque = Vector3.new(4e3,4e3,4e3) vehicle.Thrust.maxForce = Vector3.new(9e20,9e20,9e20) while fly == true do if currentspeed < vehicle.Speed.Value then currentspeed = currentspeed + 1 elseif currentspeed > vehicle.Speed.Value then currentspeed = currentspeed - 1 end if vehicle.Acceleration.Value > 1000 then vehicle.Acceleration.Value = 1000 end wait((1-(vehicle.Acceleration.Value/1000))+0.01) if fly == false then break end end end end if key == "x" and fly == true then vehicle.PowerDown:Play() vehicle.ThrustSound:Stop() pod.LaserEngine1.P.Enabled = false pod.LaserEngine2.P.Enabled = false fly = false currentspeed = 0 vehicle.Direction.maxTorque = Vector3.new(0,0,0) vehicle.Thrust.maxForce = Vector3.new(0,0,0) end if key == "w" then if vehicle.Speed.Value < vehicle.MaxSpeed.Value then vehicle.Speed.Value = vehicle.Speed.Value + 10 end end if key == "s" then if vehicle.Speed.Value > -10 then vehicle.Speed.Value = vehicle.Speed.Value - 10 end end if key == "p" then vehicle.Speed.Value = vehicle.MaxSpeed.Value end if key == "l" and fly == true then vehicle.Direction.maxTorque = Vector3.new(4e3,0,4e3) local frame = vehicle:FindFirstChild("OriginCFrame") if frame ~= nil then vehicle.Direction.cframe = frame.Value end wait(2) vehicle.Direction.cframe = vehicle.CFrame vehicle.Direction.maxTorque = Vector3.new(4e3,4e3,4e3) end end end bin.Selected:connect(onSelected) bin.Deselected:connect(onDeselected)
Try turning on Filtering Enabled, its a property in workspace.Check out this blog scripting helpers made : https://scriptinghelpers.org/blog/it-works-in-studio-but-not-online .You are using Local for the client but then you use some codes for a regular script [ Server Script ].When using that in a local script it won't work.Read the blog and turn filtering enabled on. :D