if player then~~~~~~~~~~~~~~~~~
if combo == 0 then event:FireClient(player, "RunAnimation", "SlashAnim2" ) slashsound:Play() elseif combo == 1 then event:FireClient(player, "RunAnimation", "ThrustAnim2" ) overheadsound:Play()BodyForce.Force = Vector3.new(1000,0,0) elseif combo == 2 then event:FireClient(player, "RunAnimation", "OverheadAnim2" ) lungesound:Play() end end end end)
~~~~~~~~~~~~~~~~~ I'm fairly sure it has to be placed somewhere in here , but I'm not sure where and how to get it so it works.
if combo == 1 then event:FireClient(player, "RunAnimation", "SlashAnim2" ) slashsound:Play() elseif combo == 2 then event:FireClient(player, "RunAnimation", "ThrustAnim2" ) overheadsound:Play()BodyForce.Force = Vector5.new(1000,0,0) elseif combo == 3 then event:FireClient(player, "RunAnimation", "OverheadAnim2" ) lungesound:Play() end end end
end)