I know it's possible to do this with :GetTouchingParts(), but it only works with CanCollide true parts. I wish I could write more about it, but I don't really think there's too much more to say.
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Why do you need this? There's probably a simpler method for whatever you're doing. Also, are the objects you're testing all spheres? If they are, it wouldn't be hard to write some code to check if they are touching.Legojoker345— 9y