function PlacePictures() local num = 0.05 local num2 = 50 -- +200 local picture = game.Lighting.Picture local players = game.Players:GetChildren() for i,v in pairs (players) do local pictureclone = picture:clone() pictureclone.Parent = game.Workspace.MemoryWall.Part.SurfaceGui pictureclone.Image = "http://www.roblox.com/Thumbs/Avatar.ashx?x=420&y=420&username="..game.Players.LocalPlayer.Name pictureclone.Position = UDim2.new(0, num2, num, 0) num = num +0.25 end end
Okay, so I made this code so that a wall would have 100x100 size picture's of everyone on the server. How would i make it so that for every four pictures(pictureclones), num2 would increase by 200? So that the pictures would be in rows of 4
The 'i' variable in the 'for i,v in ipairs() do' is the count of the player. Check for this:
Example 1
if i ~= 0 and i%4 == 0 then
This checks if I isn't 0 and that the remainder of i/4 is 0. Then, num2 = num2 + 200.
the more u know