I need help re-spawning a player via a LocalScript. Is there a certain command to do it?
Player = game.Players.LocalPlayer; Character = Player.Character;
How do I re-spawn [[Player]]?
You could kill the player;
Character:BreakJoints() -- or Character.Humanoid.Health = 0
Or, you could set up a RemoteEvent
, which is linked to a Server Script
.
LocalScript:
local ra = game.Workspace.RespawnPlayer ra:FireServer(game.Players.LocalPlayer) -- fires the event
Script:
local ra = game.Workspace.RespawnPlayer ra.OnServerEvent:connect(function(player) -- listens for the event player:LoadCharacter() -- resets the player end)
there is an exemple of what you can do for respawning the local players :
local player = game.Players.LocalPlayer -- here i defined the variable "player" local character = player.CharacterAdded:wait() -- here i defined the variable "character" wait(1) -- i put a wait here because because if i don't, it will crash.. (You don't need to put the wait if you have a condition in your if because he i did like if the character is not nil then it will load the character.) if character then -- here i did "if" the character ~= nil then player:LoadCharacter() -- its will load the character (respawn) end -- here i closed the if.
I put this localscript in the backpack.
sorry for my bad english o-o.