local data = game:GetService("DataStoreService"):GetDataStore('Stats') local ods = game:GetService('DataStoreService'):GetOrderedDataStore("Time") local gsa = ods:GetSortedAsync(false, 100) local values = {} game.Players.PlayerRemoving:connect(function(p2) p2:WaitForDataReady() wait(5) local time2 = p2:FindFirstChild("leaderstats"):GetChildren() for i = 1, #time2 do data:SetAsync(time2[i].Name, time2[i].Value) end end) game.Players.PlayerAdded:connect(function(p) p:WaitForDataReady() wait(5) local time1 = p:FindFirstChild("leaderstats"):GetChildren() for i = 1, #time1 do time1[i].Value = data:GetAsync(time1[i].Name) end end) for _, v in ipairs(gsa:GetCurrentPage()) do values[#values + 1] = v -- table.insert(values, v) end for i = 1, #values do local x = Instance.new('IntValue', game.Workspace) x.Value = values[i] end for i, v in pairs(game.Workspace:GetChildren()) do if v:IsA'IntValue' then print(v.Value) end end
Trying to receive all the values and make a IntValue for them.